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![]() Face-Mapping Actual beta screenshots Note:
Special thanks to these places for making the following
pictures: This screen from IGN shows the beta menu for Perfect Dark. On the left side is the PerfectHead menu, and on the right is some weird option called inventory. Also notice how both face-mapping and co/counter-op are in at the same time. That means we could have had both, and Rare was lying when they said they added co-op mode after face-mapping was cancelled. This is most likely the menu the inventory took you too although the name would have been "inventory" and not "options" (screenshot from instruction booklet). Save Game is an option there. That makes no sense since the game autosaves and Joanna is in training.
The user would put his or her face in the GameBoy Color using the camera pak.
The menus are shown here. First, the picture would be captured or loaded from a file.
You could choose live feed or a file on the N64 controller pak or game pak. While the other player sets up the game, you could make the head.
Find the file you need.
The game will display the head.
Finally, the image would be downloaded or loaded, depending on which you chose.
The image would need to be positioned to cut out the extra parts. See the bottom right picture? That's Duncat Botwood.
The head would be shaped to fit the person's head.
Just like normal multiplayer, the game would have the head and then the body in the same sub-menu.
The Menu pop-ups of Perfect Head: GS Code: 8009EDF8-00?? 00-10 for the following menus to pop up (low res).
Have
any more beta pictures or information? Please, please,
email them to me. You'll get full credit for your
discovery. |
I built this site when I was 12, with some online friends. We took Perfect Dark very seriously.
Restored for nostalgia. Some links are dead. The enthusiasm remains.
Please don’t enter the competitions. February 2000 has been and gone.