|

|
E3
Impressions
dataDyne
HQ brings you the first impressions of those lucky enough to play
Perfect Dark at E3.
Brandon
of www.nintendorks.com
-
Out of all the games at E3, PD and DK64 are the two games
I keep coming back to. These two games are
probably the hottest on the show floor in the Nintendo section.
What makes PD so awesome is that it is so much
Goldeneye in almost everyway. It's basically Goldeneye
with updated graphics, sound, levels and weapons.
This is more good then bad. Some of the best
features in the game are the night vision and heat vision
modes
.
If
you get the right weapon you can see through several
layers of floor/wall and see the character walking
around. Heat
sensing works basically
the same way. I
assume that at
some
point in the game there will be enemies
with some type of clothing/armor that will make them
appear invisible in these viewing modes. This
is what Goldeneye
would have been if it had more development time,
basically.
|
|
|
|
E3
Impressions
|

dataDyne
HQ brings you the first impressions of those lucky
enough to play Perfect Dark at E3.
|
|
|
 |
|
We decided
to go devote some time to some serious 4-player
Perfect Dark deathmatch. We chose the Temple with
some power weapons, and I must say, the re-vamped Temple
is fabulous. Not only does the ability to drop down levels
add to the strategy, but other little things make this Temple
a little more exciting. For one, the big room that
has the little dead end with the body armor now has sets of
columns for you to dodge around and in and out. The new
textures are fantastic--you almost feel the sand in your
shoes as you run across the floor. We were really getting
into it, blowing each other away with fantastic weapons
(there's more blood than GoldenEye), and then John
Cordell, the nice man who gave us the demo last year,
showed up, and he had a Game Boy Camera...
Here's how it works.
You plug the GB pak into your controller,
and plug the Game Boy Camera into that. Begin a
multiplayer game, and on the screen where you choose your
head and body, there's a gameboy option where you cycle
through the pics taken with the camera. Find your
face, select it, and it downloads to the game. At first we weren't
too impressed because the head then looked more like
a Perfect Dark character wearing a cheap Halloween mask
of your face. But, there's more. Like we were reporting
earlier, you can stretch the face to match the head,
and it's very easy to do. In about a minute of "clicking
and dragging", John Cordell had the downloaded face
perfectly matching the head--and it was still noticable instead
of looking like a silly-putty mutant. While GoldenEye's
multiplayer was a last minute decision, Perfect
Dark's multiplayer is getting as much attention as
its single player game, and as you can see, every little option
and feature is being included.
We asked John a couple
of other questions about the game
of E3, such as the memory pak. Will there be a high
resolution mode? If you read IGN Matt's interview with Duncan, the answer
would be that it's still up in the air--that
if they were to utilize the ram pak, it would be for
features other than the high-res mode. John was telling us that
the 4 player deathmatch we were playing (which, by
the way was still running off the Flash ROM and the ram pak
like last year's demo) was running in normal mode, but that
there would be a high res mode. What does this mean?
It means that the issue is still up in the air.
We also asked how
it was possible that Perfect Dark and Donkey
Kong 64 were being released at basically the same
time (because if PD gets delayed because of DK64, we
will officially go ballistic). According to him, "they" consider
the two games completely different genres, developed
by completely different teams. Let's hope that "they"
are right, because we want this game now.
Jason of www.nintendorks.com
-
I've walked into the Perfect Dark cave multiple times the last
few days collecting Perfect Dark pins and trying to decide
what I think about one of the most anticipated games of the year. The
thing is... the game is Goldeneye. It's
better, and it's cooler, but it's still Goldeneye. For one, the
game we were playing was not in Hi-res. For two, the Rare
guy that Brandon Dehart talked with said that the monitors
it was being displayed on were not all that great (even
though they look very expensive.) Playing any game at
E3 is no less than a high-pressue experience. 1) Noise. You
can't hear the game like it was intended to be heard.
2) Crowds. There's usually someone at every monitor, and often
lines leading to the monitors. 3) Cameras. Often someone
has a camera behind you taking screenshots or movies
of what your doing. This makes the experience very un-personal.
4) Chaos. Their is SOO much to do and SOO much
to play. It's very hard to concentrate on one title long enough
to get a valid opinion of it, unless it's either amazing
or pure cow dung. Perfect Dark is too much Goldeneye
to be amazing, but an awesome title none-the-less.
Scott of www.nintendorks.com -
After about a half an hour of nothing but sitting in front of Perfect
Dark, I've seen some very big things. Very big. First
of all, you'll be happy to hear the game has full voice.
All the cut scenes have a dialogue between the characters,
and in the game the guards yell for help. You even
have conversations. Wow. You aren't going to believe the
depth of this game. This stuff is way beyond Goldeneye.
I took aim at a minor character's leg. Instead of
stopping for a sec and running away, the character held
his leg and LIMPED the whole trip. He even grabbed the right
spot I shot him in. Other cool effects I've notice is the
night vision goggles, which are more realistic in this than any
other game. The cut scenes, as I mentioned, are packed
with voice. But the real shining point is how movie-like
it really is. In the opening flying scene, I could have
sworn I was watching Blade Runner. Picture Metal Gear
Solid in the future, with much better graphics and some
real gameplay. The game's action has been revamped
from Goldeneye. The weapons are much more powerful,
and the enemies are a lot smarter. I went into a room
and mowed down a whole crapload of enemies, only to
find I missed one who hid behind a desk. Finally, the
game is much darker than Goldeneye. Blood realistically flows,
sticks to the floor, the wall...and it stays there. Bodies
STAY there. This could be one of the most realistically
violent games ever. You can even shoot innocents
who are begging for mercy, and have no consequences.
Trust me, this is a lot heavier than GE.
Dan of www.rarenet.com -
The level I played in Perfect Dark was the same level they showed on
video last year and
the one that many of you saw in that long video a
while back. The first two things that struck me and that I want to
make a big deal about
are the fact that dead enemies stay on the ground
and don't disappear and that there is a lot more blood this time
around! I'm not a sick guy really, but when you shoot a character
with a powerful weapon blood hits the wall and stays there.
Although this can perhaps be a little off-putting to some, it is
realistic and it seems
PD is aiming for an older audience now. Whatever
you may think of gore, I think it is a welcome addition. As for
the bodies staying there, not only is that even more realistic but
it helps you remember
where you have been. This feature, although it does
slow the framerates, is very, very cool. Don't worry aboiut
frame rates either as they run just as smooth as in Goldeneye's one
player. Also, I haven't
noticed any slowdown. The graphics didn't blow
me away although they look sharp enough - overall good stuff. Control
is great as it copies Goldeneye. This blonde model kept taking
our controllers and
telling us "the stick moves you". It was really funny
because I had the biggest urge to yell "I've played Goldeneye damnit!!",
but like I said before, she was a blonde modelÂ…ahem. The one
player game only lets you get 3 guns I think but I played multiplayer
against Trevor. More on that later. The pistol, your primary
beginning weapon (like the PP7), is so cool! It has a laser sight
on it all the time and shines red dots on your targets! The other
gun is an awesome automatic
with a great fire rate. The last gun is also
an automatic but very powerful. Other guns I saw in multiplayer
included a rocket launcher,
grenade launcher, x-ray sniper rifle (!!!), crossbow,
and remote mines. I'll get more info for you Friday. Sound was
very hard to hear but the music I heard sounded good with lovely
bass. Oh, and did I mention everyone speaks? Hell yeah! Ok, sorry
this is so short but I will have more after I play for hours on
Friday. There is so
much more. One last thing. Did you hear you can put
your face on characters using a Gameboy Camera?! Once again, hell
yeah!
JL of www.nintendojo.com -
Rarely does a game live up to its hype, and even more rarely does a
game surpass it.
Rare's Perfect Dark is simply amazing, taking the magnificence that already
existed in Goldeneye
and tweaking it to near perfection. I played both the single and multi-player
modes and they are
both excellent. I'm not exaggerating when I say that this will definitely
be one of the
best games ever made, Nintendo 64 or otherwise.
While PD's graphics
are not that huge a jump over Goldeneye's, the difference between the
two is noticeable
in many different ways. Right off the bat players will realize that
once they kill an enemy their
body stays in the room. Leave the room and upon returning you'll see their
prone carcass still lying
on the floor stained with blood. There's a limit to this effect
(e.g. if you kill three people in a room,
the first time you come back there will only be two bodies, the next time
only one, etc.) but it's amazing
nonetheless. Backgrounds are also incredible as well. Joanna
Dark starts the game by jettisoning
down onto the top of a skyscraper from a helicopter (preceded by an amazing
real-time cut scene
of the helicopter flying in between skyscrapers), with the city skyline
visible in the background. If
you take the time to look out over the city, you'll see little jet cars
randomly flying through the night sky
-- a very nice touch.
Another excellent
graphic addition is the use of Night Vision goggles. The end of one level
sees Joanna
trapped in a room by an adversary and her bodyguards, when suddenly the
lights go out. Players
must then put on their goggles, giving them a view of the action similar
to the Night Vision in Metal
Gear Solid. Spot the bright green enemies and start shooting.
Also impressive is
the amount of speech in the game. Whereas Goldeneye's non-playable
characters only
spoke through text boxes, all the characters in PD actually talk to you
with digitized speech. This
adds so much to the game. An excellent example of this is when a
helicopter hovering outside the
skyscraper spots you running around inside and screams "There's the suspect!
Get him at once!" over
a loudspeaker. They then open fire, blowing away the glass in front of
you and sending you running
for your life. This really heightens the suspense and gets your
blood pumping.
But perhaps the most
important aural improvement is the music. Goldeneye's music was a mixed
bag, with some incredible
themes mixed in with some that seemed strangely out of place (particularly
in multiplayer mode).
Perfect Dark's music is dark and epic, excellently complementing the game's
tense and dangerous
atmosphere. It is also much more suitable for multiplayer.
And the multiplayer
is excellent. A few improvements have been added, namely the ability
to fall through
holes in the floor and fall off platforms (so in Goldeneye's Temple level,
included in the E3 demo,
you can now evade enemies by falling through the big hole in the floor).
It adds a whole new element
of strategy, making PD's deathmatches more similar to those found in PC
first-person shooters
like Quake. Sometimes being on a platform can help you if you're
getting blasted, because you
can get pushed back off the platform by your opponent's bullets and out
of their line of fire. A very cool
addition. There's tons of levels and weapons, and games can now
go well past 10 kills (from what
I saw it was at least 30 or more). Add all this to fact that you can map
your own face on your deathmatch
character using the GameBoy camera, and you have a game that's at the
top of my 1999 wish
list. A classic in the making.
|