News
Archive
Features
Mailbag
Previews
Multiplayer
Arsenal
Beta
Secrets
Personnel
Cheats
Hall of Fame
Movies
Fan Art
Audio
Forums
Chat
Contests
Affiliates
Hosting
Hosted Sites
Links
Contact
Search archive
Recovered files

Archived advertisement spacedataDyne Headquarters

 

Quick Links
< Offical Scenarios
< Submitted Scenarios Part 1



Multiplayer Scenarios Part 2

Submitted Scenarios (continued...)
These are your scenarios that you have made, if you want to submit talk to Matt.
NOTE: Please don't submit two line scenarios, and you can submit them in any way, shape or form but it must include your name and a title. Also, if your scenario has one of my quick thought up names it's because you didn't include one! CAUTION: We will not spell check them.

Hella Cool - Sent in by: ProfessorFink

Scenario:Combat

Weapons:
Remote Mines
Devastator
Slayer
Rocket Launcher
Proximity Mines
Timed Mines

Four Players, as many sims so it doesn't freeze, usually four works well. Level:Temple
Time:half an hour, no other limits
I guarentee it's incredibly fun.

The Complex Snipe - Sent in by: Deathscythe Hell

Level: Felicity(this scenerio best with human players and for those who camp and will not play the game if there is farsights, namely my bro and sis)

Weapons:
1.Laptop gun
2.Dragon/Superdragon(recommend dragon)
3.Remote/proxy mines(recommended remote)
4.CMP150
5.Crossbow
6.Slayer

Humans, (beside me cause i want KILLS)tend to camp out in the bathroom and load the door with remote mines and keep the other team/people from killing them.This is where the Slayer comes in handy(located in back hall).Fire a fly-by-wire missile up the vents and maneuver it for a sneak attack.When the campers are gone, either rig the remote mine rooms or use them for your own good.You'll have them by surprise when you rig the rooms.
Sniper post in Felicity-if you enter the back hallway, the firstdoor to your left has the sniper post, there is a verticle rectangular pole, which you can climb up just like a ladder, and you can also jump to the top of the leaning gas pipe where it would be standing in GE. my friend and I figured this out by accident, I didnt know if anyone knew this already so dont criticize.
Happy Sniping :)

SNIPER - Sent in by: Deathscythe Hell

Level: Ravine

Weapons:
1. Laptop gun
2-5. anything
6.Sniper Rifle
Simulants,at least 3-4, any difficulty

Grab a hard to find sniper rifle and a laptop gun at least. Go to the area with the thin pipe thay runs along the wall and if you fall off its your death. Place a sentry turret along the wall somewhere near you to prevent you from being attacked, make your way to the end of this pipe( it will be under another platform.Proceed to pull out your sniper rifle and pick off anyone who walks though those main passage ways, mainly the Sims,crouch for best accuracy.I dont know if you know this but you know that verticle pipe near the one your standing on, it acks just like a ladder for another sniping post or to reach the floor above you.

Japanese Alien - Sent in by: DarkSpyder

LEVEL: felicity
WEAPONS: Farsight, Mauler, Reaper, Falcon 2, Cloking device, and shield LIMITS: no limits
OPTIONS one hit kills, no radar
SIMULANTS:One perfect sim with alien body and japanese mans head HUMANS: as many people as you want
SETTING: humans vs. sims

This is a great setting if you like to be scared by little Japanese alien people! This setting is best played with some friends, or by yourself if you want a challenge! Please try it! Its awesome!

Perfect Pop A Cap - Sent in by: Elvis

Scenario: Pop A Cap
Options: One hit kills, Highlight Target, Show on Radar (Or however you want it to be)
Arena: Felicity
Weapons:
1) Cyclone
2) Laptop Gun
3) CMP150
4) Dragon
5) Crossbow
6) Cloaking Device
Limits:
Time) No limit
Score) 30
Team Score) 60 (Only turn this on if you're playing with a team)
Player Handicaps: Doesn't matter because it's One Hit Kills.
Simulants: 8 NormalSims (Or 6 NormalSims if you're playing with 2, 3 or 4 players)
Teams: None (Or if you're playing with friends, Humans versus Sims)

NOW GO PLAY!!!!!!!!!

GANG WARS - Sent in by: Professor Fink
This one isn't as fun as the explosive one I gave you, but it's cool.

Scenario:Combat
Arena:Villa
Weapons:
CMP150
Cyclone
Callisto NTG
Laptop Gun
K7 Avenger
AR34
Limits:No time Limit,No individual Score Limit, Team Score Limit:40
Sims:7 Dark Sims
Teams:You and other Players-4 dark Sims v.s. 3 Dark sims

Rules: You must tell all your sims to protect you, this makes you more like a gang. Dark Sims always group so it's like a gang v.s. gang. If there is more than one person delete a dark sim every time you add a player. If there is more than one player you must stick together.

Maian Escape!! - Sent in by: Elvis

Scenario: Combat
Options: Whatever you want (Preferably no radar)
Arena: A51 or Felicity (Preferably A51)
Weapons:
1) Tranquilizer
2) Callisto NTG
3) Dragon
4) Phoenix
5) Laser
6) Super Dragon
Limits: 10 minutes, no score, 50 team score
Simulants: 8. Make 5 of them Area 51 Guards (Or 4 of them, if there is only one player), and the other 3 Elvis's(Or Maians)
Player Handicaps: Whatever you set them at normally
Teams: You and the Maians (Or Elvis's) Against the A51 guards.

How you play: You and the Elvis's try to get as many kills on the A51 guards as you can. This is best played with the 2 human players as Maians, being on the Maian's team. If there is only one human, delete one of the A51 guards. Basically, just balance out the teams to make it 5 vs 5. Hope you have fun!!

Cloaking - Sent in by: n64psxds

Scenario: Combat
Options: None
Weapons:
1. Falcon 2 (scope)
2. CMP150
3. Grenade
4. Dragon
5. Timed Mine
6. Cloaking Device
Arena: Grid
Limits: 5 minutes
Simulants: Player's Choice (but can only be on team two)
Teams:
Team One - Thieves (in black clothing)
Team Two - Datadyne (in Datadyne clothing)

In this scenario, there are a group of thieves who have broken into the Datadyne building and are trying to steal a cloaking device. The datadyne team is trying to stop them. In order for the thieves to win, the thieves must take a cloaking device and go to the locked door in the arena. In order for the Datadyne team to win, they must stop the thieves for 5 minutes. The thieves cannot use the cloaking device, but the Datadyne team can.

When you are playing this, make sure there is always one more Datadyne member then a thief.

In order to prevent knowing where the cloaking is, change it's location every time you play.

DRaGoNs!!? - Sent in by: Deathscythe Hell

Options: NO PICKUP HIGHLIGHT
Weapons
1.Laptop Gun
2.Dragon
3.Dragon
4.Crossbow
5.laser/CMP150
6.K7 Avenger Simulants however many u want.
Level: Felicity

Dragons are the major threat, find the K7(located in back hall) and use the threat detector, now your ready to kick some butt.

FeLiCiTy - Sent in by: Deathscythe Hell

Weapons
1.MagSec 4
2.CMP150
3.Combat knife
4.Shotgun
5.Falcon 2
6.Tranquilizer
SimuLantS: ANY

This is just a basic combat game we use in a FFA Tranqs are fun, pump someone so full of drugs so they are as blind as a bat , then move in for the lethal injection ... works like charm.

Concealed In The Ranks - Sent in by: n64psxds

Scenario: Combat
Options: No player highlight
Weapons:
Falcon 2
CMP150
AR34
Reaper
Shield
Devastator
Arena: Temple
Limits: Time 7 minutes
Simulants: 4 Normal Sims
Teams: All on one team

Extra equipment:
1. 4 Small pieces of paper
2. Pencil or pen

Before you start, put "Enemy" on one piece of paper, and "Normal" on the three others. The players each pick one, and nobody is allowed to know eachother.

In this scenario, there is one enemy concealed in the group. Everyone is on the same team, but one person is an enemy hidden in the ranks. The enemy must then kill various people without having anyone know.

Note: Have everyone wear similar bodies, but with different heads. Also, nobody is allowed to command the simulants. The only reason they are there is so the enemy can conceal himself.

Matrix Shootout - Sent in by: Professer Fink

Scenario:Combat
Arena:Grid
Options:No player highlight, no radar, smart slow motion-this is optional, but I thing it gives a really good effect.
Weapons:
CMP150
Falcon 2
AR34
Shotgun
AR34
Shotgun
Handicaps:Player 1- 200%, Player 2 or perfect sim-200%
Limits:40 team limit score, with no other limits.
Sims:6 normal or hard sims, 1 perfect sim-this is deleted if you have a friend playing instead.
Teams:6 normal or hard sims versus you and perfect sim or player two.

Rules:You and your friend can't die once. If you use the perfect sim than you can't die once. This is because the perfect sim dies no matter what.

P.S. Turn on your Matrix soundtrack to really get pumped.

I forgot to add that making the guards DataDyne guys with helmets, really recreates it. Oh yeah and Joana is a pretty good Trinity. I don't know about Neo, you be the judge with that.

Space Invaders - Sent in by: Greenlemonade
One of the things that I looked for when I first got perfect dark was a good challange that isnt incredablly anoying and frustrating. I found that the "Perfect", and "Dark" sims were NOT what I was looking for. They just piss me off to much. Anyway eventually this game came along.

Scenario: King of the Hill
Arena: Any will work but I recommend Starting with the FELICITY.
Options: Radar should definatly be ON, Put the hill hold time to 120s/point!! Weapons:
1 Falcon 2(scope)
2 Magsec
3 Shotgun
4 Magnum
5 Cloaking Device
6 N-bomb For those who like to fortify feel free to add laptop guns or remote mines but I recomend you DONT.
Limits: 10 min Simulants: Create two alien races. My frends and I like to use the Greys(maians) ,and the Tuxes(tux wearing with maian heads) Each team consists of 3 members. One Prey sim who serves as the "leader"(give him a slightly differant body)and two kazi sims. For diffculty the leader should be EASY, one of the kazi's EASY, the other MEAT. The other team consists of One, or Two human players. (this game sucks with anymore) Thats it.

You (and a frend) attempt to hold the hill against the two waring alien races. This scenario has all kinds of things going on in it. Remember its nearly impossable for the aliens to win (there to stupid). The object is just to get as many points as possable. Its fun. Its challanging. And its no big deal when you die. Try and beat our all time high with recommended settings for the following levels.
Feicility: 6 points in 10 min,with 2 people.
Area 51: 4 points,10 min,2 people
Complex: 5 points,10 min,2 people

Plus you can change the difficulty of the sims to make it as hard or easy as you wish. Have fun and play with a friend (one friend).

15 Minutes of Mayhem - Sent in by: pdmnet

Scenario: Combat
Options: Default
Arena: Random
Weapons:
1-Laptop
2-Farsight
3-Dragon
4-Shotgun
5-K7
6-Disabled
Limits: 15mins
Handicaps: Default
Simulants: 8 of your choice
Teams: None

We played this for 3 hours straight and laughed our heads off. Hope u like!

THE GOOD, THE BAD, AND THE UGLY - Sent in by: Anthony R. Davies

Scenario: Combat
Options: No Radar and No Highlight options on.
Arena: Temple or any other western like map you can think of.
Limits: Time- your choice. Score and team score- unlimited.
Simulants: three that go in an order from easy to hard (example: easy, normal hard). For ultimate challenge use hard, perfect dark. You can also do meat, normal, perfect if you want.
Weapons:
1. Shotgun
2. Shotgun
3. DY357 Magnum
4. DY357 Magnum
5. Shield
6. Disabled
Teams: Humans vs. Simulants.
Characters: any head with trench coats.

In this scenario you have to try and take the advantage by getting two magnums for quick shooting and a shield (boiler plate) for protection. One main challenge in this is you can't tell if your facing someone with a shotgun or someone with a magnum(s). THis brings great fun with likes of Clint Eastwood, and if you have trouble, bring a friend to help you!

War - Sent in by: Professor Fink

Scenario:Combat
Options:One hit Kills
Arena: Temple
Weapons:
Mauler
Falcon 2 +
Mag sec 4
Shotgun
Farsight
Disabled
Sims:7 normal sims or less(subtract one for every player you add)
Teams: You and a sim vs. teams of two

This scenario is ok, I'm still looking for inspiration for my new one.

The Better Matrix? - Sent in by: Darkest

scenario: combat
options: no player or pickup hilight,no radar or auto aim.
arena: Grid
weapons:
1-Falcon2,
2-CMP150,
3-Shotgun,
4-K7-Avenger,
5-AR34,
6-CombatBoost
limits: 10 minutes
simulants: 7 (subtract 1 for every player) characters: Neo (your choice), Trinity (Joanna leather), Tank (Head doesn't have a body, dD infantry), A-Pac (Head with a ponytail,CIA or A51 gaurd), Police (dD shock trooper with mask), Agents ( your choice heads, FBI agent)
handicap: your choice
teams: Neo,Trinity,A-pac,Tank Police,Agents

You will like this professer, as will the rest of you.I'm not conceited but I give it 9 1/2 stars.

BOMBS AWAY! - Sent in by: Anthony R. Davies

Players needed: 2-4 (3 works best)

Before you start, take three small sheets of paper and write decoy on one, miner on one, and assassin on one. Each player draws one and that is who he is in the game, this is what each one does:
Miner: can only use proximity mines as weapons and tries to plant traps. Assassin: he can use any weapon besides rocket launchers and prox. mines, he tries to shoot and kill the enemy.
Decoy: can't use any weapon except for his fists. Use him to try and lure the enemy into a trap or distract him while the assassin kills the enemy.

If you have only two players, remove the decoy. If you have four players add a threat detector card to draw. The threat detector is on the computer's side and may only use K7 Avengers to detect mines and blow them up.

Scenario: Combat
Options: No Radar and No Highlights on
Arena: Any large, open map
Weapons:
1-Rocket Launcher
2-prox mine
3-prox mine
4-K7 Avenger
5-DY357-LX (or magnum)
6- Falcon 2 (silenced)
limits: time-no limit score and team score-20
Simulants: RocketSim on hard, perfect, or dark teams: humans vs. RocketSim (and threat detector if there is four players).

This scenario really takes lots of teamwork in order to keep your team alive and kill the RocketSim. Have the miner tell his allies where traps are (unless there is a human enemy) to keep players dying from friendly mines. The assassin needs to try and get the gold magnum as quick as he can so he can get quick, easy kills off of the rocketsim. My friends and I enjoy this Scenario a lot and we play it nonstop.

Hide and Seek - Sent in by: munchia

Setup: Close all weapon slots. One shot kills. Fast movement. Radar off.

Game: To keep people from looking at your screen, Rare left a handy trick. If you double crouch, then press down C again, then everything goes dark on your screen. This is particularly useful in scenarios "pop a cap" and "hold the case". It also makes the perfect (no pun intended) premise for a game of hide and go seek. First, you and your friends draw straws to see who is "it" first. The person that's "it" goes and gets a soda while everyone else scrambles to find a hard to see spot. Fights may ensue over who gets the spot... When "it" comes back, happy and refreshed, it's smacking time. Everyone hides with their triple down-c's and "it" runs around trying to find and kill them. Last one to be caught gets to be it in the next round.

Freeze Tag - Sent in by: Professer Fink

Scenario:Pop a Cap
Arena:Anywhere that you don't have memorized(preferably)
Options:No radar
Weapons: anything besides explosives and laptop guns
Limits:20 minutes, nothing else
Sims:None
Teams:None

Rules: If you are it, you can't move, but you can pivot, until you kill someone. This is really tough, but fun.

Man Of Steel - Sent in by: Elvis

Scenario) Combat
Options) Whatever you want, but NOT one hit kills
Arena) Base (Or whatever you think would be best for this)
Weapons)
1) Laser
2) AR-34
3) Super Dragon
4) Rocket Launcher
5) K7 Avenger
6) X-Ray Goggles
Limits) 20 Minutes, No other limits
Simulants) 1 DarkSim, 2-5 HardSims* *Depending on how many human players
Teams) One human player, BLUE TEAM One DarkSim, RED TEAM The rest of the players and the hard sims, whatever team they want Player Handicaps) Lone human (The one on the blue team), 1000% The rest of the players (The ones who are all on a team), 15%

How you play)

The lone human player (The one on BLUE team) is Superman. The DarkSim is Superman's worst enemy. Superman must focus most of his attacks on his worst enemy. The other team (The one with the rest of the players) tries to kill both Superman, and his worst enemy.

The player acting as Superman is the only one allowed to use the Laser and X-Ray Goggles (Except the sims, because you can't stop them). He can also use any other weapons he wants.

Balance out the third team (The one with the rest of the humans, and the HardSims) so that they have enough HardSims to put up a good fight, but not so many that it is impossible for Superman or his Enemy to win.

Hope you have fun!

HELL!!! - Sent in by: 00Joe

Combat No Radar
Any small arena
1.Mauler
2.Laptop Gun
3.Rc-P120
4.Shotgun
5.Devastater
6.Farsight
PreySim KazeSim JudgeSim VengeSim FeudSim On normal or higher
No teams!!!

Enjoy!

Alien Invasion!*
By: tomerooski@home.com

4 players and 8 simulants, any difficulty.
Arena: Area 52
Weapons: Mainly alien weapons, example:
1.Callisto
2.Phoenix
3.Farsight
4.Callisto
4.Phoenix
5.Falcon 2
6.K7 Avenger

Characters - the four players are aliens, Elvis or Maians, or even make peoples bodies but aliens heads! The simulants are all humans. 4 vs. 8. Combat Scenario, every alien needs funny alien like names, and team names. Then you just go at it! But you need to unlock the alien characters.

Military Setup*
By: tomerooski@home.com

This is fun to do, first you have four people and all guns up to RCP-120 unlocked. pick any characters you wish. Pick 8 simulants and don't put any perfect or dark sims. Then select Area 52 for the battle ground. For guns pick:

1.Dragon
2.RCP-120
3.Farsight
4.AR34
5.CMP150
6.any automatic you wish.

Have all humans on one team, and the simulants on the other. (4 vs 8) There will be a small arena with a room in the middle with a door. Get all for people in there. Once they are all armed, set dragons at the door. And take two people covering the door. (I'd shoot anytime the door opens.) while the others are taking the simulants for a ride with the farsight. You need great coordination.

More dificult version:

Same settings as last but put a 2 perfect sims and a hard sim. Take away the farsight and put in another RCP-120. Same concept but all must cover door! Once again, you need great coordination and communication. Do not leave the room! But soon, they will learn your stradegy and think of their own! They will wait, and it gets boring, so soon someone will leave and be barracaded in guns! Hard to believe that the sims can do that stuff!

Facility Scenario*
By: Zeroplace@aol.com

In this scenario, you'll need 2-4 humans, and 8 simulants. Have the level be Falicity. Weapons:

1: Falcon Scope
2: Laptop Gun
3: Remote Mines
4: AR34
5: Nothing
6: Nothing In the Facility, (or Felicity)

One of the "guard people" should be in the room before the hallway with the storage tanks on the sides. That is where the Remote mines should be. (Under '3') The other human should be the "boss. " The simulants should be meat or easy, and if there are any other humans, they can be the boss's bodyguards. (Costumes should be appropriate.) The body guards walk around the hallway, and ONLY the hallway, patrolling for sims that start there after dying. The other human near the mines should get them, and set them on the door to the "boss's hallway," and should stop the sims at all costs. He can only use Remote Mines. Meats or Easys should pour your way, only to be blasted. The object of this scenario is that the sims don't get to the boss, or it's gameover. (Close, as in see-able.) Not only is it fun the first 300 kills, but it's a great way to boost ratings. Try it, it's fun!

Protect the President*
By: RangerzRule15@aol.com

This is a really fun setup. First put yourself and 2 or 3 of your friends on one team. Then put a coward sim on the meat or easy difficulties on your team as well. Next put 1 or 2 kamikaze sims and another 1 or 2 sniper sims on the opposing team. Put each of these sims on either normal or hard. You can put any guns on that you like but i prefer pistols and machine guns. The object is for your team to protect the coward sim on your team from the others. Whenever the coward sim runs away, someone on your team has to go save it. Whichever team has the most kills at the end of the time or kill limit wins.

Total Chaos!*
By: Roxbury (UTroXbury316@aol.com)

Level: Felicity Teams: between 1 and 4 people on one team and 8 simulants all on different teams.
Difficulty: Normal or harder.
Time limit: Longer than 10 minutes.
Weapons: You may use pistols, but it would be more fun with rapid fire weapons and N-Bombs.
My weapon setup is-
1. RC-P120
2. AR34 Assault Rifle
3. N-Bomb
4. CMP 150
5. SuperDragon
6. Laptop Gun.

If I missed anything then just make it any rapid fire weapon. Description: There will be total chaos when you play this level. There will be guns blazing and people screaming. If you set up a bunch of N-Bombs set on proximity detonation in the hallway that leads from the bathroom stairs to the electronic doorway that leads to the bottling rooms and a couple of simulants fight near it...BOOM! There will be explosions galore and the halklway will be all black and all you will hear are men and women dieing. It's a pretty cool level, I just recomend getting a SuperDragon and using the grenade launcher to kill.

Black Market Confrontation*
By: mattmc@ispchannel.com

Players: 4 players and any number of Simulants
Arena: Any
Weapons: Any

Description: Play on "Hold The Briefcase" mode. The briefcase, lets pretend, is filled with money. Team B pays Team A the money for weapons. But Team B has something up their sleeves, They want the money and the weapons!!! Make one team of three people (Team A). This team will consist of one player being the designated briefcase carrier. He has to be unarmed. The remaining two players on this team will protect him . All other players are on the opposing team (team B) All (Team B has to do is kill the man with the briefcase.

Fire!*
By: wellsdude@ignmail.com

Any number of players, all simulants, Hardest dificulty YOU GOT, and JudgeSims.
Arena: Grid
Weapons: Lots of explosives, example:
1.Devastator
2.Devastator
3.Devastator
4.SuperDragon(don't use rapid fire)
5.SuperDragon(don't use rapid fire)
6.SuperDragon(don't use rapid fire)
Characters -- the simulants must look like scientists and the other people are all trent.
Other -- Pop a Cap or Combat scenario, soundtrack as air force one or air force one X, Keep your names as Trent, but the Scientists name should be Dr. something, no auto aim, and make the Humans team named after whoever the 1st player is (Scott's Team), and make the Scientists team named after whoever the 1st scientist's name is (Dr. Doak's Team).

This Game is very very hard, but very very FUN. Sometimes it isn't fair.

Too Dark For Comfort*
By: wellsdude@ignmail.com

4 players and 1 or 2 Dark Vengesims
Arena: Felicity
Scenario: Regular or Pop A Cap
Teams: None
Weapons:
1. Dragon
2. Phoenix
3. Proxy Mines
4. SuperDragon
5. K7 Avenger
6. Sheild

Rules: All of the players (including the simulants) must wear the exact same clothing. What makes this fun to play is the fact that everyone looks the same, so you don't know who you are killing. So if you accidently kill the Dark Vengesim, it will be killing you for the rest of the game (or until someone else kills it). Be careful who you kill!

Suicide Squad*
By: Brandon Fox (HooDaMuNGa@yahoo.com)

The Setup: Pit you and three friends against one or more NormalSims set at the Perfect or Dark difficulties.

The Game: This is a game of survival. Simulants set at Perfect level or higher can score a headshot on you faster than you can slide your finger up to the R button. Some advice I would give is to band together in an easily defendable room and set up Laptop Sentry Guns - lots of them - to mount a defense. And don't forget to pull the Laptops off the wall to reload 'em when they run dry.

Rocket Man!*
By: tomerooski@home.com

First off you need the scenario on Capture the Case. And it is 1-4 players. If you are by yourself, arm your self with a Perfect Sim. Weapons include:

1.Callisto NTG
2.Slayer
3.Dragon
4.Rcp120
5.Laptop Gun
6.Ar34

Have the opposing team to six if by yourself, if not put in eight at any difficulty. When you start, make sure your base is the circular room with windows and a door that you can open and close. If not, then start over. There will be a Slayer inside, if with other people, send 2 out and 2 stay in. The two that are in will have different positions. One will guard the door and case, the other will open windows and shoot out slayer rockets with the secondary function. If by your self, send the perfect sim on "Get Case" command. And you guard the door and shoot slayers. If you are a dummy and don't know how to use the slayer right, listen: When you are controlling a rocket, Z button is to detonate, and B button is to slow down. Im not sure but I think that C-Up is to speed up.

Firebird*
By: m1madson@earthlink.net pdark007 posted this neat trick for multiplayer battles on the PDCentral site.

First have 1-4 players set up a game with each player having a team of 1 to 2 bots. (I prefer 1 bot per human) Order you bot to defend you. As your bot is standing next to you load him up with mines. By this i mean place remote mines on his back, his face, and anywhere else you can think of. Now send him out to attack people. When one of his oppoinents attacks him the mines will hopefully explode killing a player or more. This is a very funny and neat trick to play on your friends. Also if your friend is coming close to you place a mine on his face. It will block out his vision. Then threaten him by saying you will blow it up if he doesnt do as you say. (HEHE lifes great isnt it?)

Skirtman*
By: vena567@mediaone.net

1-4 players
Teams- (Any character can be human or sim) CIA Agent and FBI Agent on one team. A pair of a scientist, surgeon, lab technician, etc. (Pick 2) 2 Alien Hunters (you choose the costume) 4 Aliens.
Weapons: You can choose which weapons you want but I prefer 3 weapons to be alien guns and 3 to be human guns.
Level: You can choose any level you want but I prefer the sewers.

Scenario: The aliens have landed and everyone wants them captured or killed. The hunters try to kill the aliens for sport of it. If you're a hunter, the aliens must die. The CIA and FBI agents work for the government in a cover-up. If you are a CIA agent EVERYONE must die. You can't leave any witnesses or aliens. If you are an alien you must keep from being killed and protect your teammates.

Alien Hunt!*
By: HitmanMB4@aol.com

A very funny senario. Ment for laughs.
Players and Sims: 4 players and 6 sims, Types of sims: 2 Peace Sims,one Daniel Carrington w/ White Dinner Jacket, another Dinner Jacket guy; 2 Kazi Sims, anyone as long as they're a soilder or technition (ie: CI Lab Tech, DataDyne Shock Troops, NSA Lackeys, ect.); 2 Fist Sims, both Negotiators w/ a man's head. Level of Sims: Peace Sims: Normal (Trust me!) Kazi Sims: Hard or Perfect; Fist Sims: Hard
Level: Villa
Weapons:
Pheonix,
Super Dragons,
Callisto NTG,
Crossbows,
Reaper,
Maulers (Maulers MUST be in slot 4)

Notes: This game is not meant for unexperianced people. The Peace Sims will take your weapons, and the Fist Sims will grind you to shreds. If a quote had to be placed with this, it would be this. "Guy waltzes in, takes my gun, and another guy just comes in and kills me! Jeezs!"

Alien Wars*
By: SunamiX54@aol.com

Type:Combat Okay this is a sweet scenario that I taught Roxbury. It's pretty fun and works better if you have the sims on your team protect you when you use the farsight.
Weopons:
1.Phoenix
2.Callisto NTG
3.Farsight XR-20
4.Mauler
5.Slayer
6.Reaper
Level: Area 52. But any level works just fine
Sims: 3 normal sims who are maian soldiers and a perfect elvis sim. This makes up the maian team. Then have 2 speed sims easy to normal and 2 hard sims in Mr. Blonde suits for the skedar team Now pick a team and...WAR! Note: Having teams such as Joanna, Velvet, Jonathon, Elvis vs. Trent, Cass, Mr Blonde, and some guards. Make your own scenarios with sims on teams...

AIR VENT DOMINATION*
By: ObiWan5676@aol.com

Level: Complex
Weapons:
1. DY357 Magnum
2. Flacon 2
3 . Callisto NGT
4. Shotgun (double Blast)
5. ANY (no explosives)
6. Tranquilizer
Players: 2
Sims: YES

Instructions: Have both players get a Shotgun and a Tranquilizer. Both players go to the air vent and get out the Tranquilizer and hold down B to get the "Lethal Injection". Stand in the vent by the opening and when you see a SIM coming. Make sure he can see you. When he comes toward you, go around the corner of the vent and take out the Tranquilizer and make sure its on Lethal Injection mode. When the sims come around the corner, run up the them and lethal inject them and they will die. Then when sims come after you in the vent use the Shotgun and double blast the heck out of them. You'll be dominating without leaving the vent!

Smear the Queer*
By: Paul Players: 3-4

Arena: Temple

Weapons: Slayers in all six slots Basically, what you do is decide who the "queer" is, then he or she gets a slayer and heads to the big room with the hole in the floor.

The rest of the players also must go to this room, but must remain unarmed. The "queer" then puts the slayer on fly-by-wire mode and tries to nail the others with the rocket. The helpless victims can jump down the hole and run through the rest of the level, but must end up in the room with the hole in the middle. The person who is killed by the rocket is the new queer, and the games continues. For added difficulty, have the "non-queers" smack each other with the disarm function so they can't see anything (even the rocket!)

Fight Club*
By: ANTWarior@aol.com

Players: Up to 4 Human players but only 2 can participate at a time.
Weapons = None
Handicap = 1000%
Level = Car Park (down in the basement)

Instructions: Just beat the hell out of each other until someone loses. The Handicap should keep it interesting.

Die Hard: Parking Garage Set Up*
By: ANTWarior@aol.com

Characters John McClain- dinner coat, johnathan dark's head Cop- black head, dinner coat, hard or pefectsim on your team Bad Guys (one team) Terrorist- any head, overalls, hardsims Main terrorist- presidents head, dinner coat, perfectsim
Weapons
1: Falcon normal
2: CMP150
3: Shotgun
4: Gernades
5: Magnum
6: AR34 Level Car Park
Limits -No time limit -10 Kills

Tomorrow Never Dies Set-Up*
By: DB00Ryda@aol.com

Characters: Allies- Wai Lin- -Round female face with ponytail (not Joanna), Joanna Leather, PerfectKazeSim. Bad Guys- Elliot Carver- -Small male face with short-cropped hair and goatee, Presidential Security, HardCowardSim. Mr. Stamper- -Mr. Blonde Head, NSA Bodyguard, PerfectKazeSim. The Hacker- -Daniel Carrington Head, NSA Lackey, HardShieldSim. The Guards- -4 DataDyne Shock Troopers with various heads, EasyNormalSims. Weapons:
1: Falcon 2 (Silenced)
2: CMP150
3: Grenades
4: Remote Mines
5: SuperDragon
6: (Empty)
Level: Factory Limits- -No kill limit -10 Minutes

Lights Out Set-Up*
By: DB00Ryda@aol.com

Characters: -Best when played with 3 friends
Weapons:
1: Cloaking Device
2: K7 Avenger
3: Proximity Mines
4: Combat Boosts
5: Shield
6: X-Ray Scanner
Options: -One-Hit Kills -No RADAR -No Auto-Aim -Activate Perfect Darkness Cheat
Level: Random
Limits- -No kill limit -10 Minutes

Goldeneye Set-Up*
By: DB00Ryda@aol.com

Characters: Allies- Alec Trevelyan- -Mr. Blonde Head, G5 Swat Guard, PerfectKazeSim. Bad Guys- General Orumov- -Sneering Face with grayed facial hair, FBI Agent, PerfectJudgeSim. The Guards- -6 G5 Guards with various heads, NormalSims.
Options: -No RADAR -No Auto-Aim -No Player Highlight
Weapons:
1: Falcon 2 (Silencer)
2: MagSec 4
3: Remote Mines
4: RC-P120
5: DY357 Magnum
6: Shield
Level: Felicity
Limits- -No kill limit -10 Minutes

This is supposed to immitate the Facility scene in Goldeneye...sort of. One friend can take Trevelyan's place. Enjoy!

The Matrix Set-Up*
By: DB00Ryda@aol.com

Characters: Allies- Morpheus- -Black Face (the one without the ponytail or graying hair), FBI Agent, PerfectJudgeSim Trinity- -JoAnna Face (with nothing on it), JoAnna Trench Coat, PerfectJudgeSim Bad Guys- Guards (5)- -DataDyne Shock Trooper Mask, DataDyne Shock Trooper, MeatSim Agent- -Slicked Back Dark Hair, CIA Agent, Perfect KazeSim
Weapons:
1: Falcon 2
2: Shotgun
3: CMP150
4: AR34
5: Combat Boost
6: Falcon 2
Level: Grid
Limits- -No kill limit -10 Minutes

M:I-2 Set-Up*
By: DB00Ryda@aol.com

Characters: IMF- -Black Face w/Ponytail, DataDyne Shock Trooper, PerfectJudgeSim -Brown Hair w/Goatee, DataDyne Shock Trooper, PerfectJudgeSim -Non-JoAnna Female w/Brown Hair, JoAnna Arctic, PerfectKazeSim Terrorists- -3 G5 Swat Guards (head doesn't matter), HardSims -Mr. Blonde, G5 Guard, PerfectKazeSim -Brown Hair w/Goatee (find someone sinister-looking), Trent Easton, PerfectFeudSim
Weapons:
1: Falcon 2
2: CMP150
3: Shotgun
4: AR34
5: CMP150
6: Falcon 2
Level: Villa
Limits- -No kill limit -10 Minutes

This is a pretty fun set-up. I would appreciate any input, especially on character design. you can make yourself as Tom Cruise If you want, but I didn't bother. I was thinking about adding the tranqilizer (like the virus gun in the movie). The weapons are pretty much setup so everyone will be able to get doubles. I think the villa is a good choice as level because it kind of resembles both the bad-guy's island mansion and the prison thing towards the end where the bank transfer takes place, although if anyone else has a better level idea I'd like to hear it. You can set the team names to IMF and Terrorists, which I recommend. This may also be too easy, in which case replace the Perfect enemies with Dark ones. Enjoy!

Kamikaze Game*
By: MiFelps007@aol.com

For your weapons, use three slots for timed mines, and three slots for cloaking devices. A good stage for this is the Villa (because it's big and has lots of open areas) It's most fun if you have three of your friends to play along, and we add in 8 standard meat-sims (2 sims per human). The sims really don't do much, they are just there to make the game look more crowded. THE OBJECT OF THE GAME: Because the weapons are only timed mines, along with cloaking devices, you must successfully plant a mine "on" the body of your friend. The cloaking devices make it more fun to sneak around. Of course, the name "Kamikaze" arrived when whoever had a mine on them would try to "chase" their invisible assassin in three seconds and have them blow up as well. It's fun, because when you have a timed mine on you, you know your going to die, so why not take as many of your buddies down with you?

Pitch Black Scenario*
By: MiFelps007@aol.com

Players: 2-4
Cheat Perfect Darkness ON
Simulants: 4 Kaze Sims
Soundtrack: Alien Conflict
Limits: Team Score: 40 Time: 15 minutes Solo Score: Unlimited
Handicaps: Prey: 300% Predators: Normal
Teams: Prey versus Predators.
Characters: Have the prey dress up as anyone, preferrably the Stewardess, and the predators as all Maians. (If only Skedar were available)
Weapons:
X-Ray Scanner
Combat Knife
Combat Knife
X-Ray Scanner
Reaper
Reaper
Arena: Any arena works well, I recommend the Villa, or for a lot of fun, the Fortress.

Object: OK, have 2 players be the prey, and make them never use their night vision. The rest of the players and sims try to score a kill on these guys. Since its all dark, they cant see a thing. Put the prey on one team, and Maians on another. Have the rpey take off their night vision for the whole game. When the game starts, the predators (with Night Vision) attempt to "eat" the prey using their bare hands, combat knives (prefferably on slice, not throw) or through Grinding at the hands of the reaper. The Maians goal is to kill as many prey as they can in the time limit, or at least 40. The prey's goal is to acquire the X-Ray Scanner (Simply to see at any oncoming danger), and run away from as many predators as possible, trying to survive through 15 grueling minutes. If the prey makes it through 15 minutes without getting killed 40 times, they win, but if they do get killed 40 times, the Maians win. This scenario is based off the movie, you guessed it, Pitch Black. If the Skedar were available to choose from, this scenario would be much better. Hope you enjoy it. E-mail if you have any questions.

SLAY ME!!!*
By: Ilikejamesbond@aol.com Players: two humans weapons: all slayers limits: it doesn't matter, whatever you want one person is deemed the "runner," who runs around with his slayer (not set on fly by-wire) to try to find the "hunter" who stays in one spot and doesn't move. The hunter's job is to use fly by-wire rockets only to get the runner before the runner gets him. If the runner kills hunter first he remains the runner. If the hunter get the runner first, the hunter becomes the and you trade places. You can use any combat level to play. I prefer RAVINE, since it is open, but any will do. This is a good and fun way to get to know your way around the multiplayer levels. Plus those fly by-wire rockets are lots of fun. Suggestions or comments?

Alien Scum*
By: Ricky Webb

This is an setup with teams, one of 2 players takes a group of four meat sims (the scum), while the other takes a team of hard sims Hard sims. This is so easy right? Sure, here is the catch the "scum" can only be killed if two are together in an room at the same time! Harder huh? Flip a coin to decide who is who for fairness.
Weapons:
Phoenix
Farsight XR-20
Slayer
Reaper
Mauler
Calisto NTG

Try to make the the players Aliens, but who cares the weapons are good enough!

Massacre*
By: LuNaTiK (lunatik9@hotmail.com)

Players: 2 players, 8 simulants(any difficulty)
Teams: Humans vs Simulants
Level: Warehouse
Weapons:
1) Falcon 2 scope/silencer
2) CMP150
3) Laptop Gun
4) Superdragon
5) Magnum
6) None
Options: One hit kills and fast movement are good, and feel free to use any cheats you can :)

With the one hit kills and fast movement on, the gets to be pretty ludicrous and fun. The main battlefield should be in the room with the huge box in it. Use the laptops as sentry guns if you wish.

* Thanks to N64CC.com

Return to Submitted Scenarios Part 1

 

 

 

 

 

 

 

IGN.com www.datadynehq.com www.datadynehq.com
Incoming transmission from 2000…

I built this site when I was 12, with some online friends. We took Perfect Dark very seriously.

Restored for nostalgia. Some links are dead. The enthusiasm remains.

Please don’t enter the competitions. February 2000 has been and gone.